head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Light / Casual
A relaxing hidden-object game finding cats across Kyoto scenes.

Variance · Systems & Chaos
A short first-person horror game testing nerve against scripted home invasion scares.
Cats and Seek: Kyoto leans Variance (Light / Casual); Evil leans Variance (Systems & Chaos).
Evil leans a little harder on execution, though the gap is small.
Cats and Seek: Kyoto
Clicking hidden cats requires no twitch skill
Evil
Walking and looking; minimal physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cats and Seek: Kyoto
Solo hidden-object game with no opponent
Evil
Scare events are scripted, not an adaptive mind
Evil leans a little harder on variance, though the gap is small.
Cats and Seek: Kyoto
Cat locations are hidden until spotted
Evil
Hidden scares and events drive the unknown tension
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cats and Seek: Kyoto
Systematic scanning speeds finding them all
Evil
Figuring out what to do next is the small loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.