head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Optimizing city placement, social policies, and victory routing under randomized map unknowns.

Optimization · Pure Optimization
Stacking multi-class abilities and CT tricks to dominate tactically scripted encounters.
Civilization V leans Optimization (Pure Optimization); Fell Seal: Arbiter's Mark leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization V
UI actions need no precision; speed is not a factor
Fell Seal: Arbiter's Mark
Turn-based; no timing windows whatsoever
Civilization V leans a little harder on reads, though the gap is small.
Civilization V
AI follows scripted personalities, not genuine player modelling
Fell Seal: Arbiter's Mark
Enemy AI is scripted; fixed job archetypes behave predictably
Civilization V leans a little harder on variance, though the gap is small.
Civilization V
Random starts, barbarian spawns, and goody huts create hidden unknowns
Fell Seal: Arbiter's Mark
Random encounters and loot add mild variance; counter procs are minor
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization V
Hex placement, social policies, and victory routing are fully solvable
Fell Seal: Arbiter's Mark
Multi-class ability transfers and CT manipulation make this near-FFT optimization depth
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.