head to head
Worms W.M.D asks more than Clubhouse Games: 51 Worldwide Classics, and the gap is execution.

Reads · Bluff & Deduction
Collection of 51 classic tabletop and parlor games spanning every skill mix.

Reads · Competitive PvP
Modern Worms with crafting and vehicles, keeping the classic turn-based destructible-terrain warfare.
Clubhouse Games: 51 Worldwide Classics leans Reads (Bluff & Deduction); Worms W.M.D leans Reads (Competitive PvP).
Worms W.M.D leans clearly harder on execution.
Clubhouse Games: 51 Worldwide Classics
A few dexterity games like toy baseball
Worms W.M.D
Shot arcs, rope swings and vehicle control demand precision
Worms W.M.D leans a little harder on reads, though the gap is small.
Clubhouse Games: 51 Worldwide Classics
Many classics hinge on human opponents
Worms W.M.D
Multiplayer turns hinge on out-guessing rival worm placement
Clubhouse Games: 51 Worldwide Classics leans a little harder on variance, though the gap is small.
Clubhouse Games: 51 Worldwide Classics
Card and dice games carry hidden information
Worms W.M.D
Wind, crates and random terrain reshape options
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Clubhouse Games: 51 Worldwide Classics
Chess, checkers, and mancala reward calculation
Worms W.M.D
Crafting and weapon budgeting reward planned turns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.