head to head
Divekick asks more than Codenames, and the gap is execution.

Reads · Pure Mind Games
A team word game about predicting how partners will read your clues.

Reads · Pure Mind Games
A two-button parody fighter that strips fighting games down to pure one-hit-kill spacing reads.
Codenames leans Reads (Pure Mind Games); Divekick leans Reads (Pure Mind Games).
Divekick leans clearly harder on execution.
Codenames
No physical skill in giving word clues
Divekick
Two buttons, one-hit kills; almost no physical ceiling.
Divekick leans clearly harder on reads.
Codenames
Modeling how teammates interpret your clues is the game
Divekick
Pure spacing yomi against an adapting human is the entire game.
Codenames leans a little harder on variance, though the gap is small.
Codenames
The fixed board adds little randomness mid-game
Divekick
Fully deterministic.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Codenames
Some clue-efficiency math underlies the prediction
Divekick
Character angles and gem choices are quickly mapped.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.