head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Precision 3D platformer of narrow corridors, crates, and unforgiving jumps.

Execution · Pure Mechanics
A run-and-gun boss rush about dodging scripted patterns with tight inputs.
Crash Bandicoot leans Execution (Pure Mechanics); Cuphead leans Execution (Pure Mechanics).
Cuphead leans a little harder on execution, though the gap is small.
Crash Bandicoot
Tight jumps on narrow paths punish slop
Cuphead
Tight dodging and parry timing decide every boss.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Hazards are fixed patterns
Cuphead
Bosses cycle scripted phases; no adaptation to player.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Everything scripted and placed
Cuphead
Minor attack-order shuffling between phases.
Cuphead leans a little harder on optimization, though the gap is small.
Crash Bandicoot
Box routes and gem requirements are learnable
Cuphead
Loadouts and boss phase order are fully learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.