head to head
Crusader Kings IIvsPokémon Trading Card Game Pocket
Crusader Kings II leans Optimization (Systems & Chaos); Pokémon Trading Card Game Pocket leans Variance (Systems & Chaos).
Crusader Kings IIPokémon Trading Card Game Pocket
Axis by axis
Execution1 vs 0
Crusader Kings II leans harder on execution: pausable, no reflex
Reads3 vs 3
Even - both lean on reads about the same.
Variance5 vs 6
Pokémon Trading Card Game Pocket leans harder on variance: Coin flips, draws and pack pulls dominate single games
Optimization7 vs 6
Crusader Kings II leans harder on optimization: succession, marriages, claims plannable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

