head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A claustrophobic first-person shooter horror game testing precise aim and stamina management under scarce resources.

Execution · Pure Mechanics
A top-down shoot-em-up testing aim and dodging against scripted alien waves.
Cry of Fear leans Execution (Practiced Mastery); Earth Defense Force leans Execution (Pure Mechanics).
Earth Defense Force leans a little harder on execution, though the gap is small.
Cry of Fear
Fast-paced shooting with limited stamina and scarce ammo demands precision
Earth Defense Force
Top-down shooting and dodging are the core demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cry of Fear
Enemies follow scripted assault patterns
Earth Defense Force
Enemies are scripted waves, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cry of Fear
Some item locations are unknown on first run
Earth Defense Force
Enemy spawn patterns add some unpredictability
Cry of Fear leans a little harder on optimization, though the gap is small.
Cry of Fear
Weapon selection, safe routing and stamina discipline are optimisable
Earth Defense Force
Weapon management and positioning aid survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.