head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A narrative roguelike testing resource management against procedural expedition randomness.

Variance · Systems & Chaos
Managing dice-roll risk across randomly generated maps with careful party planning.
Curious Expedition 2 leans Optimization (Systems & Chaos); For the King leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Curious Expedition 2
Menu-driven turns - no twitch demands
For the King
Turn-based slot rolls need no dexterity
Curious Expedition 2 leans a little harder on reads, though the gap is small.
Curious Expedition 2
Encounters scripted/random, no adaptive opponent
For the King
Enemies follow simple deterministic combat AI
For the King leans a little harder on variance, though the gap is small.
Curious Expedition 2
Procedural maps and dice-driven events drive each run
For the King
Dice-roll combat and random maps dominate single runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Curious Expedition 2
Managing sanity, supplies and party composition is the loop
For the King
Focus economy, routing and loadout play beat the odds
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.