head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Gothic turn-based roguelike where managing stress and bad dice is the real fight.

Optimization · Systems & Chaos
A roguelike tower-defense hybrid about escorting a crystal through a randomised dungeon.
Darkest Dungeon leans Optimization (Systems & Chaos); Dungeon of the Endless leans Optimization (Systems & Chaos).
Dungeon of the Endless leans a little harder on execution, though the gap is small.
Darkest Dungeon
turn-based, no dexterity
Dungeon of the Endless
Pause-friendly control, no twitch demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darkest Dungeon
no adaptive opponent
Dungeon of the Endless
Monster waves spawn by fixed door-opening rules
Darkest Dungeon leans a little harder on variance, though the gap is small.
Darkest Dungeon
crits, stress events, and dungeon rolls punish plans
Dungeon of the Endless
Unknown rooms and random hero or item finds
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darkest Dungeon
party comps and risk management are deeply solvable
Dungeon of the Endless
Dust economy and turret placement are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.