head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Variance · Systems & Chaos
Top-down survival horror where surviving the night is about preparation, not aim.

Optimization · Systems & Chaos
A free Vampire Survivors-style horde shooter starring Hololive VTuber idols.
Darkwood leans Variance (Systems & Chaos); HoloCure: Save the Fans leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darkwood
night-defense reflexes under limited vision
HoloCure: Save the Fans
Kiting hordes takes moderate positioning skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darkwood
creatures are scripted or random, not adaptive
HoloCure: Save the Fans
Fan swarms mindlessly chase, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darkwood
procedural map and unknown night events
HoloCure: Save the Fans
Random upgrade offers and enemy spawns
HoloCure: Save the Fans leans a little harder on optimization, though the gap is small.
Darkwood
barricade economy and routing are learnable
HoloCure: Save the Fans
Weapon collabs and stamp builds are solvable synergies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.