head to head
DarkwoodvsVoid Bastards
Darkwood leans Variance (Systems & Chaos); Void Bastards leans Optimization (Systems & Chaos).
DarkwoodVoid Bastards
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 6
Even - both lean on variance about the same.
Optimization6 vs 7
Void Bastards leans harder on optimization: Resource chain planning and technology tree progression are the defining axes
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

