head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A time-travel puzzle game built entirely on deducing cross-era item interactions with no randomness.

Optimization · Pure Optimization
An alchemical machine-building puzzle where the real game is optimizing cost, cycles, and area.
Day of the Tentacle leans Optimization (Pure Optimization); Opus Magnum leans Optimization (Pure Optimization).
Opus Magnum leans a little harder on execution, though the gap is small.
Day of the Tentacle
SCUMM interface eliminates any timing or motor demand
Opus Magnum
Placing and timing alchemical arms has minor dexterity demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Day of the Tentacle
No opponent; multi-era puzzles are fully scripted
Opus Magnum
No opponent; solo construction puzzle
Day of the Tentacle leans a little harder on variance, though the gap is small.
Day of the Tentacle
Deterministic world state across three time periods
Opus Magnum
Transmutation puzzles are deterministic with fixed inputs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Day of the Tentacle
Cross-era cause-and-effect chains form a tightly solvable logic puzzle
Opus Magnum
Engineering compact efficient alchemical machines to produce target molecules
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.