head to head

Dead Horde cover artvsF.E.A.R. 2: Project Origin cover art

Dead HordevsF.E.A.R. 2: Project Origin

Dead Horde leans Execution (Practiced Mastery); F.E.A.R. 2: Project Origin leans Execution (Pure Mechanics).

EXECUTION6 /10READS1 /10VARIANCE3 /10OPTIMIZATION4 /10
Dead HordeF.E.A.R. 2: Project Origin

Axis by axis

Execution6 vs 7

F.E.A.R. 2: Project Origin leans harder on execution: Aim and slow-mo trigger discipline

Reads1 vs 1

Even - both lean on reads about the same.

Variance3 vs 2

Dead Horde leans harder on variance: Spawn directions add some unpredictability

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Dead Horde

full breakdown

F.E.A.R. 2: Project Origin