head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A top-down co-op shooter testing aim against waves of mutants.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
Dead Horde leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Horde
Top-down aiming against mutant swarms is core
The Last of Us Part II
Faster, more demanding combat and dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Horde
Enemies are scripted hordes, nothing adapts
The Last of Us Part II
Smarter AI still runs mappable search scripts
Dead Horde leans a little harder on variance, though the gap is small.
Dead Horde
Spawn directions add some unpredictability
The Last of Us Part II
First-encounter unknowns only
The Last of Us Part II leans a little harder on optimization, though the gap is small.
Dead Horde
Weapon choice and positioning plan survival
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.