head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Combo-driven brawling through scripted encounters with light upgrade choices.

Execution · Pure Mechanics
A gravity-manipulation action game that lives or dies on aerial movement mastery.
Deadpool leans Execution (Pure Mechanics); Gravity Rush Remastered leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deadpool
Combo juggling and dodge timing carry the combat
Gravity Rush Remastered
gravity-shift platforming and aerial combat control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deadpool
Enemy waves attack from fixed scripts
Gravity Rush Remastered
no adaptive opponents, all scripted foes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deadpool
Encounters are deterministic once seen
Gravity Rush Remastered
minor enemy spawn randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deadpool
Upgrade picks and combo routes are shallow but present
Gravity Rush Remastered
upgrade tree and mission routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.