head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A timed shooting gallery testing aim and speed against flying chickens.

Execution · Pure Mechanics
Player-made platforming gauntlets where precision execution meets unseen level design.
Die Original Moorhuhn Jagd leans Execution (Pure Mechanics); Super Mario Maker leans Execution (Pure Mechanics).
Super Mario Maker leans a little harder on execution, though the gap is small.
Die Original Moorhuhn Jagd
Fast accurate aiming at flying chickens is everything
Super Mario Maker
Community kaizo levels push platforming precision to extremes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Die Original Moorhuhn Jagd
Chickens follow scripted flight, not adapting
Super Mario Maker
Levels are static once built; nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Die Original Moorhuhn Jagd
Spawn timing and paths add some unpredictability
Super Mario Maker
Unknown user levels are hidden information until attempted
Super Mario Maker leans a little harder on optimization, though the gap is small.
Die Original Moorhuhn Jagd
Prioritizing targets for max score matters slightly
Super Mario Maker
Mastering tool tech and level conventions is learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.