head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
Building an Australian outback town by solving its licence-gated crafting progression and visitor systems.

Optimization · Systems & Chaos
A cosy-eldritch fishing game about hauling secrets from dark water.
Dinkum leans Optimization (Systems & Chaos); DREDGE leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dinkum
Hunting and combat have light timing demands
DREDGE
Fishing minigames and night dodging, light demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dinkum
Animals and NPCs use scripted, predictable behaviour
DREDGE
Horrors follow fixed rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dinkum
Resource deposits and visiting merchant stock introduce moderate RNG
DREDGE
Fish spawns and fog-of-dread unknowns until mapped
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dinkum
Town development, licence unlocks, and resource routing are solvable
DREDGE
Cargo tetris, routes, and upgrades reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.