head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A rally sim whose procedural stages keep variance alive while rewarding clean car control.

Execution · Pure Mechanics
A bullet-hell shooter testing precise dodging through scripted Korean-mythology patterns.
DiRT 4 leans Execution (Pure Mechanics); Shikhondo: Soul Eater leans Execution (Pure Mechanics).
Shikhondo: Soul Eater leans a little harder on execution, though the gap is small.
DiRT 4
Procedural stages still demand consistent throttle and apex discipline
Shikhondo: Soul Eater
Weaving through dense bullet patterns is the entire game
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DiRT 4
Time-attack structure has no adaptive opponent
Shikhondo: Soul Eater
Bosses fire scripted patterns, not adaptation
DiRT 4 leans a little harder on variance, though the gap is small.
DiRT 4
Procedurally generated stages prevent full route memorisation
Shikhondo: Soul Eater
Some spawn and item-timing randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DiRT 4
Car choice, setup and rally team progression are solvable systems
Shikhondo: Soul Eater
Pattern memorization and scoring routes reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.