head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A punishing rally sim where commitment at speed and smart service-park decisions decide the leaderboard.

Execution · Pure Mechanics
A bullet-hell shooter testing precise dodging through scripted Korean-mythology patterns.
DiRT Rally 2.0 leans Execution (Pure Mechanics); Shikhondo: Soul Eater leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DiRT Rally 2.0
Millimetre steering corrections at speed define stage time
Shikhondo: Soul Eater
Weaving through dense bullet patterns is the entire game
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DiRT Rally 2.0
Solo time-attack format; no adaptive opponent
Shikhondo: Soul Eater
Bosses fire scripted patterns, not adaptation
DiRT Rally 2.0 leans a little harder on variance, though the gap is small.
DiRT Rally 2.0
Hidden surface cuts, gravel buildup and weather are unmappable mid-stage
Shikhondo: Soul Eater
Some spawn and item-timing randomness
DiRT Rally 2.0 leans a little harder on optimization, though the gap is small.
DiRT Rally 2.0
Car setup and service-park tyre choices are fully solvable pre-stage
Shikhondo: Soul Eater
Pattern memorization and scoring routes reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.