head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Punishing rally car control at the limit, supported by setup and stage knowledge.

Execution · Practiced Mastery
The 1981 arcade classic of climbing girders and dodging barrels.
Dirt Rally leans Execution (Pure Mechanics); Donkey Kong leans Execution (Practiced Mastery).
Dirt Rally leans a little harder on execution, though the gap is small.
Dirt Rally
Unforgiving car control on loose surfaces is the entire test
Donkey Kong
Frame-tight jumps over barrels under arcade pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dirt Rally
Solo time trials against the clock, no adaptive rival
Donkey Kong
Fixed arcade patterns, nothing adapts
Dirt Rally leans a little harder on variance, though the gap is small.
Dirt Rally
Weather and surface degradation vary between stages
Donkey Kong
Barrel bounces add slight unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dirt Rally
Pacenote interpretation, setup tuning and stage memorisation
Donkey Kong
Stage patterns and score routes fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.