head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Accessible car control amid demolition chaos rather than precision racing.

Execution · Pure Mechanics
Tests precise steering on cramped miniature tracks where one slip means falling off the table.
Dirt Showdown leans Execution (Practiced Mastery); Micro Machines leans Execution (Pure Mechanics).
Micro Machines leans a little harder on execution, though the gap is small.
Dirt Showdown
Drifting, boosting and ramming need solid car control
Micro Machines
Tiny cars on twisty tabletop tracks demand constant precise steering
Micro Machines leans a little harder on reads, though the gap is small.
Dirt Showdown
Demolition modes reward predicting human movement a little
Micro Machines
Local multiplayer screen-edge duels reward predicting rivals' lines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dirt Showdown
Crash physics and pack chaos add randomness
Micro Machines
Tracks are fixed; little randomness beyond AI bumping
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dirt Showdown
Event types and boost routes are quickly learnable
Micro Machines
Learning each track's racing line and shortcuts pays off
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.