head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
Building a psyche and gaming dice checks through a dense authored narrative.

Optimization · Systems & Chaos
Hand-drawn interactive hidden-object game of finding tiny characters in bustling monochrome scenes.
Disco Elysium: The Final Cut leans Variance (Systems & Chaos); Hidden Folks leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Disco Elysium: The Final Cut
Pure reading and clicking, no physical layer
Hidden Folks
Pointing and clicking only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Disco Elysium: The Final Cut
Every character responds along authored branches
Hidden Folks
No opponent
Disco Elysium: The Final Cut leans a little harder on variance, though the gap is small.
Disco Elysium: The Final Cut
Dice checks and hidden thresholds gate outcomes
Hidden Folks
Targets are hidden until spotted, then known forever
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Disco Elysium: The Final Cut
Skill builds and check preparation are the solvable layer
Hidden Folks
Systematic scene scanning and clue interpretation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.