head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A noir detective adventure starring Discworld's first private investigator on a case that turns lycanthropic.

Optimization · Pure Optimization
Comedic point-and-click adventure of Guybrush Threepwood, hand-drawn at its peak.
Discworld Noir leans Optimization (Systems & Chaos); The Curse of Monkey Island leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Discworld Noir
Click-based sleuthing; nothing physical.
The Curse of Monkey Island
pointing and clicking only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Discworld Noir
Suspects recite fixed noir scripts.
The Curse of Monkey Island
no adaptive opponent
Discworld Noir leans a little harder on variance, though the gap is small.
Discworld Noir
Clue-notebook mystery hides connections until found.
The Curse of Monkey Island
puzzle solutions unknown on first play, then fixed
The Curse of Monkey Island leans a little harder on optimization, though the gap is small.
Discworld Noir
Cross-referencing clues converges to one fixed solution.
The Curse of Monkey Island
inventory logic puzzles are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.