head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A traditional licensed platformer testing jump timing across fixed, memorisable levels.

Execution · Pure Mechanics
An auto-runner spinoff of Sonic testing quick reflexes and route memorization.
Disney's Hercules Action Game leans Execution (Practiced Mastery); Sonic Runners leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Hercules Action Game
Herculean difficulty demands precise jumps and sword timing
Sonic Runners
timing jumps/dashes at speed rewards precise inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Hercules Action Game
Enemies follow simple fixed attack scripts
Sonic Runners
no opponent to out-predict, pure solo runner
Sonic Runners leans a little harder on variance, though the gap is small.
Disney's Hercules Action Game
Level layouts are fixed once played
Sonic Runners
occasional random item drops and obstacle layout
Disney's Hercules Action Game leans a little harder on optimization, though the gap is small.
Disney's Hercules Action Game
Memorising level hazards and power-up locations
Sonic Runners
route/lane and upgrade optimization for score
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.