head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A deceptively cheerful visual novel that uses its own genre conventions as horror tools.

Variance · Light / Casual
A relaxing hidden-object game finding cats in a holiday village.
Doki Doki Literature Club! leans Optimization (Light / Casual); Travellin Cats in Jingle Jam leans Variance (Light / Casual).
Travellin Cats in Jingle Jam leans a little harder on execution, though the gap is small.
Doki Doki Literature Club!
No inputs beyond clicking text - zero physical demand
Travellin Cats in Jingle Jam
Clicking hidden cats requires no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doki Doki Literature Club!
No adaptive opponent; horror twists are scripted
Travellin Cats in Jingle Jam
Solo hidden-object game with no opponent
Travellin Cats in Jingle Jam leans a little harder on variance, though the gap is small.
Doki Doki Literature Club!
Hidden content and flags drive the horror subversion
Travellin Cats in Jingle Jam
Cat positions are hidden until spotted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Doki Doki Literature Club!
One optimal path to reach all endings once mechanics known
Travellin Cats in Jingle Jam
Systematic scanning speeds finding them all
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.