head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A deceptively cheerful visual novel that uses its own genre conventions as horror tools.

Optimization · Systems & Chaos
A visual novel first and a light tactics game second, heavy on story.
Doki Doki Literature Club! leans Optimization (Light / Casual); Utawarerumono: Mask of Deception leans Optimization (Systems & Chaos).
Utawarerumono: Mask of Deception leans a little harder on execution, though the gap is small.
Doki Doki Literature Club!
No inputs beyond clicking text - zero physical demand
Utawarerumono: Mask of Deception
Optional timing presses on attacks
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doki Doki Literature Club!
No adaptive opponent; horror twists are scripted
Utawarerumono: Mask of Deception
Enemy AI is scripted and predictable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doki Doki Literature Club!
Hidden content and flags drive the horror subversion
Utawarerumono: Mask of Deception
Light combat RNG in a mostly fixed story
Utawarerumono: Mask of Deception leans a little harder on optimization, though the gap is small.
Doki Doki Literature Club!
One optimal path to reach all endings once mechanics known
Utawarerumono: Mask of Deception
Easy SRPG battles solved with basic positioning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.