head to head
Doodle GodvsDREDGE
Doodle God leans Variance (Systems & Chaos); DREDGE leans Optimization (Systems & Chaos).
Doodle GodDREDGE
Axis by axis
Execution0 vs 2
DREDGE leans harder on execution: Fishing minigames and night dodging, light demands
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 4
Doodle God leans harder on variance: Valid recipes are hidden until guessed or brute-forced
Optimization5 vs 6
DREDGE leans harder on optimization: Cargo tetris, routes, and upgrades reward planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

