head to head
Fallout Shelter asks more than Doodle God, and the gap is optimization.

Variance · Systems & Chaos
An element-combining puzzle testing guesswork that collapses entirely once recipes are known.

Optimization · Pure Optimization
A vault management sim about optimising dwellers, rooms, and resource loops.
Doodle God leans Variance (Systems & Chaos); Fallout Shelter leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doodle God
Tapping two elements together is effortless
Fallout Shelter
Tapping menus only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doodle God
No opponent - just a combination table
Fallout Shelter
No opponent
Doodle God leans a little harder on variance, though the gap is small.
Doodle God
Valid recipes are hidden until guessed or brute-forced
Fallout Shelter
Incident spawns and lunchbox loot rolls
Fallout Shelter leans clearly harder on optimization.
Doodle God
Once the combination tree is known the game is solved
Fallout Shelter
Dweller stats and room layout are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.