head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A test of fast, precise shooting and map navigation against scripted but relentless enemies.

Execution · Practiced Mastery
A co-op wave shooter where squads hold corridors against escalating specimen hordes for cash and headshots.
Doom (1993) leans Execution (Pure Mechanics); Killing Floor leans Execution (Practiced Mastery).
Doom (1993) leans a little harder on execution, though the gap is small.
Doom (1993)
Precise movement and shooting against relentless enemy pressure
Killing Floor
Headshots on zeds, kiting, weld timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Enemies follow scripted patrol and attack patterns, not adaptive
Killing Floor
Zeds follow fixed behaviours, never model you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Enemy placement is fixed but unknown on first run through levels
Killing Floor
Spawn waves randomise but quickly become familiar
Killing Floor leans a little harder on optimization, though the gap is small.
Doom (1993)
Level routing and resource management determine survival efficiency
Killing Floor
Perk levelling, holdout spots, dosh economy solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.