head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A test of fast, precise shooting and map navigation against scripted but relentless enemies.

Execution · Pure Mechanics
A VR comedy testing fine motor control through deliberately awkward hand physics.
Doom (1993) leans Execution (Pure Mechanics); Surgeon Simulator: Experience Reality leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Precise movement and shooting against relentless enemy pressure
Surgeon Simulator: Experience Reality
Clumsy VR hand control is the entire deliberate challenge
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Enemies follow scripted patrol and attack patterns, not adaptive
Surgeon Simulator: Experience Reality
Solo comedy surgery, no opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Enemy placement is fixed but unknown on first run through levels
Surgeon Simulator: Experience Reality
Some physics chaos but procedures are fixed
Doom (1993) leans a little harder on optimization, though the gap is small.
Doom (1993)
Level routing and resource management determine survival efficiency
Surgeon Simulator: Experience Reality
Learning efficient procedure order reduces the fumbling
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.