head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Mastering the double-barrel shotgun's rhythm while navigating scripted enemy ambushes across dense urban maps.

Execution · Pure Mechanics
A twin-stick arcade shooter where relentless swarm pressure demands perfect movement and targeting at escalating pace.
Doom II: Hell on Earth leans Execution (Pure Mechanics); Geometry Wars 3: Dimensions leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
Super Shotgun and movement timing demand precise motor execution
Geometry Wars 3: Dimensions
Weaving geometric enemy swarms at extreme speed is the ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
All enemies are scripted; no opponent models the player
Geometry Wars 3: Dimensions
No opponent; all enemy behaviour is scripted swarm logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
Ambush placements are hidden until triggered on first run
Geometry Wars 3: Dimensions
Enemy spawn positions vary run-to-run, adding chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
Learning enemy placement and resource routes reduces every encounter
Geometry Wars 3: Dimensions
Drone type selection and geom farming locations are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.