head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Mastering the double-barrel shotgun's rhythm while navigating scripted enemy ambushes across dense urban maps.

Execution · Pure Mechanics
A fast-paced shoot-em-up testing aim and reload management against enemy waves.
Doom II: Hell on Earth leans Execution (Pure Mechanics); Let Them Come leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
Super Shotgun and movement timing demand precise motor execution
Let Them Come
Twitch aiming and reload timing dominate survival
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
All enemies are scripted; no opponent models the player
Let Them Come
Enemy waves are scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
Ambush placements are hidden until triggered on first run
Let Them Come
Wave composition and spawns vary somewhat
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
Learning enemy placement and resource routes reduces every encounter
Let Them Come
Weapon upgrades and resource choices extend runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.