head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A frantic vertical roguelite about falling fast and shooting your boots.

Execution · Pure Mechanics
A twin-stick arcade shooter about surviving neon geometric enemy swarms for high score.
Downwell leans Execution (Pure Mechanics); Geometry Wars 3: Dimensions Evolved leans Execution (Pure Mechanics).
Geometry Wars 3: Dimensions Evolved leans a little harder on execution, though the gap is small.
Downwell
Gunboot timing and split-second landings decide runs
Geometry Wars 3: Dimensions Evolved
Twin-stick precision dodging and shooting under chaos.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Downwell
Enemies never adapt
Geometry Wars 3: Dimensions Evolved
No opponent modeling the player.
Downwell leans a little harder on variance, though the gap is small.
Downwell
Procedural wells and shop offers vary runs
Geometry Wars 3: Dimensions Evolved
Enemy spawn patterns have randomized elements.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Downwell
Combo lines and upgrade picks reward study
Geometry Wars 3: Dimensions Evolved
Scoring routes are learnable but execution dominates.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.