head to head
Neither is simply harder - they are hard in different places. Dread Hunger demands more reads; Worms W.M.D demands more execution.

Reads · Bluff & Deduction
An arctic expedition stokes its ship's boiler while two hidden cannibal thralls starve and sabotage the crew.

Reads · Competitive PvP
Modern Worms with crafting and vehicles, keeping the classic turn-based destructible-terrain warfare.
Dread Hunger leans Reads (Bluff & Deduction); Worms W.M.D leans Reads (Competitive PvP).
Worms W.M.D leans clearly harder on execution.
Dread Hunger
Melee fights and bow shots occasionally settle disputes.
Worms W.M.D
Shot arcs, rope swings and vehicle control demand precision
Dread Hunger leans clearly harder on reads.
Dread Hunger
Thralls poison and frame adaptively; trust is the battlefield.
Worms W.M.D
Multiplayer turns hinge on out-guessing rival worm placement
Dread Hunger leans clearly harder on variance.
Dread Hunger
Hidden thralls, random resources, and weather conceal the truth.
Worms W.M.D
Wind, crates and random terrain reshape options
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dread Hunger
Coal routing, food economy, and cannon logistics reward mastery.
Worms W.M.D
Crafting and weapon budgeting reward planned turns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.