head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Systems & Chaos
Learning scripted ghost encounter rules through trial and error.

Optimization · Systems & Chaos
A cosy-eldritch fishing game about hauling secrets from dark water.
DreadOut leans Optimization (Systems & Chaos); DREDGE leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DreadOut
Aiming the phone camera is undemanding
DREDGE
Fishing minigames and night dodging, light demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DreadOut
Ghosts follow scripted encounter logic
DREDGE
Horrors follow fixed rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DreadOut
Ghost behaviour is unknown until encountered, then fixed
DREDGE
Fish spawns and fog-of-dread unknowns until mapped
DREDGE leans a little harder on optimization, though the gap is small.
DreadOut
Each ghost has a learnable camera counter-strategy
DREDGE
Cargo tetris, routes, and upgrades reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.