head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A cosy-eldritch fishing game about hauling secrets from dark water.

Optimization · Systems & Chaos
Isolating targets amid randomised crowds using traps and patience.
DREDGE leans Optimization (Systems & Chaos); Party Hard leans Optimization (Systems & Chaos).
Party Hard leans a little harder on execution, though the gap is small.
DREDGE
Fishing minigames and night dodging, light demands
Party Hard
Walking and stabbing need timing but little dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Horrors follow fixed rules
Party Hard
Partygoers wander on RNG, not adaptive minds
Party Hard leans a little harder on variance, though the gap is small.
DREDGE
Fish spawns and fog-of-dread unknowns until mapped
Party Hard
Random traps, events and witness behaviour vary each level
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Cargo tetris, routes, and upgrades reward planning
Party Hard
Trap usage and isolation tactics converge to known strategies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.