head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A cosy-eldritch fishing game about hauling secrets from dark water.

Optimization · Systems & Chaos
Frictional's defenseless first-person horror where you solve physics puzzles while hiding from the infected.
DREDGE leans Optimization (Systems & Chaos); Penumbra: Black Plague leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Fishing minigames and night dodging, light demands
Penumbra: Black Plague
Physics-grab interactions need only basic mouse control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Horrors follow fixed rules
Penumbra: Black Plague
Infected patrol on scripts; hiding beats them every time
Penumbra: Black Plague leans a little harder on variance, though the gap is small.
DREDGE
Fish spawns and fog-of-dread unknowns until mapped
Penumbra: Black Plague
Unknown layouts, scares, and patrols on a blind run
Penumbra: Black Plague leans a little harder on optimization, though the gap is small.
DREDGE
Cargo tetris, routes, and upgrades reward planning
Penumbra: Black Plague
Physics puzzles and evasion routes are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.