head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A cosy-eldritch fishing game about hauling secrets from dark water.

Optimization · Pure Optimization
Survival horror prequel built on swapping two characters with no item boxes.
DREDGE leans Optimization (Systems & Chaos); Resident Evil 0 leans Optimization (Pure Optimization).
Resident Evil 0 leans a little harder on execution, though the gap is small.
DREDGE
Fishing minigames and night dodging, light demands
Resident Evil 0
Tank-control combat is modestly demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Horrors follow fixed rules
Resident Evil 0
Enemies follow fixed behaviour
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Fish spawns and fog-of-dread unknowns until mapped
Resident Evil 0
Hidden layouts surprise until mapped
Resident Evil 0 leans a little harder on optimization, though the gap is small.
DREDGE
Cargo tetris, routes, and upgrades reward planning
Resident Evil 0
Two-character item juggling makes routing the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.