head to head
DREDGEvsSpooky's Jump Scare Mansion
DREDGE leans Optimization (Systems & Chaos); Spooky's Jump Scare Mansion leans Optimization (Systems & Chaos).
DREDGESpooky's Jump Scare Mansion
Axis by axis
Execution2 vs 3
Spooky's Jump Scare Mansion leans harder on execution: Chase sequences need only basic evasion movement
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization6 vs 5
DREDGE leans harder on optimization: Cargo tetris, routes, and upgrades reward planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

