head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A cosy-eldritch fishing game about hauling secrets from dark water.

Optimization · Systems & Chaos
Minimalist horror adventure testing patient puzzle work through fixed Victorian dread.
DREDGE leans Optimization (Systems & Chaos); The Last Door leans Optimization (Systems & Chaos).
DREDGE leans a little harder on execution, though the gap is small.
DREDGE
Fishing minigames and night dodging, light demands
The Last Door
Low-res clicking demands nothing physically
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Horrors follow fixed rules
The Last Door
Lovecraftian horrors are scripted scenes, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Fish spawns and fog-of-dread unknowns until mapped
The Last Door
The cryptic story is hidden information revealed linearly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Cargo tetris, routes, and upgrades reward planning
The Last Door
Each chapter's puzzles have one discoverable solution
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.