head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.

Optimization · Pure Optimization
Claustrophobic horror about escaping a sealed apartment through nightmare worlds.
EarthBound leans Optimization (Pure Optimization); Silent Hill 4: The Room leans Optimization (Pure Optimization).
Silent Hill 4: The Room leans a little harder on execution, though the gap is small.
EarthBound
Rolling HP meter has very mild timing implication
Silent Hill 4: The Room
Melee combat is simple and forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
All enemies scripted with fixed attack patterns
Silent Hill 4: The Room
Ghosts patrol on fixed rules
EarthBound leans a little harder on variance, though the gap is small.
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Silent Hill 4: The Room
Hauntings and layouts surprise only first time through
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
Silent Hill 4: The Room
Escort routing and candle management are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.