head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.

Optimization · Systems & Chaos
Managing a survivor community's economy and risk under permadeath randomness.
EarthBound leans Optimization (Pure Optimization); State of Decay 2 leans Optimization (Systems & Chaos).
State of Decay 2 leans a little harder on execution, though the gap is small.
EarthBound
Rolling HP meter has very mild timing implication
State of Decay 2
Combat is forgiving; stealth and swings need modest timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
All enemies scripted with fixed attack patterns
State of Decay 2
Zombies and hostile NPCs follow randomised scripts
State of Decay 2 leans a little harder on variance, though the gap is small.
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
State of Decay 2
Permadeath, infestations and survivor traits randomise each community
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
State of Decay 2
Base building, resource routing and survivor management drive survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.