head to head
Star Wars: Squadrons asks more than Eleven: Table Tennis VR, and the gap is optimization.

Execution · Pure Mechanics
A VR table tennis sim testing physical paddle control and reading opponents.

Execution · Grand Arena
Team-based 5v5 Star Wars starfighter combat with cockpit power management.
Eleven: Table Tennis VR leans Execution (Pure Mechanics); Star Wars: Squadrons leans Execution (Grand Arena).
Eleven: Table Tennis VR leans a little harder on execution, though the gap is small.
Eleven: Table Tennis VR
Precise physical paddle control is the entire test
Star Wars: Squadrons
Drifting, aim, and throttle tricks decide dogfights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Eleven: Table Tennis VR
Predicting human opponents' shots and placement matters
Star Wars: Squadrons
Human pilots in 5v5 bait, juke, and counter-adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Eleven: Table Tennis VR
Realistic physics; little randomness
Star Wars: Squadrons
Full information maps; little randomness
Star Wars: Squadrons leans clearly harder on optimization.
Eleven: Table Tennis VR
Serve strategy and spin choices have known answers
Star Wars: Squadrons
Power management and loadout meta are solvable layers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.