head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A cinematic action adventure retelling Journey to the West in a post-apocalypse.

Optimization · Practiced Mastery
A minimalist puzzle platformer about cooperating rectangles, carried by warm narration.
Enslaved: Odyssey to the West leans Optimization (Practiced Mastery); Thomas Was Alone leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Enslaved: Odyssey to the West
Forgiving combat and automated climbing
Thomas Was Alone
Light precision jumps per quadrilateral
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Enslaved: Odyssey to the West
Mechs are scripted
Thomas Was Alone
No opponent, narrated rectangles
Enslaved: Odyssey to the West leans a little harder on variance, though the gap is small.
Enslaved: Odyssey to the West
Encounters fully fixed
Thomas Was Alone
Levels fully visible and fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Enslaved: Odyssey to the West
Upgrades and encounter solutions are learnable
Thomas Was Alone
Sequencing each character's ability per puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.