head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A reflex runner-platformer of fleeing a monster through hazard-filled levels.

Execution · Pure Mechanics
Rapid-fire recognition and reaction across hundreds of five-second microgames.
Escape Doodland leans Execution (Pure Mechanics); WarioWare, Inc.: Mega Microgame$! leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Escape Doodland
Reflex timing while fleeing a monster is the core
WarioWare, Inc.: Mega Microgame$!
Reacting correctly in five-second microgames is the entire challenge
Escape Doodland leans a little harder on reads, though the gap is small.
Escape Doodland
Monster chase is scripted, not adaptive
WarioWare, Inc.: Mega Microgame$!
No adaptive opponent - microgames are scripted
WarioWare, Inc.: Mega Microgame$! leans a little harder on variance, though the gap is small.
Escape Doodland
Obstacle layouts add some randomness
WarioWare, Inc.: Mega Microgame$!
Random microgame order forces instant recognition each round
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Escape Doodland
Learning level hazards improves survival slightly
WarioWare, Inc.: Mega Microgame$!
Each microgame's solution is trivial once seen
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.