head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
A short first-person horror game testing nerve against scripted home invasion scares.

Variance · Systems & Chaos
Navigating unseen spaces by sound while rationing the noise that summons danger.
Evil leans Variance (Systems & Chaos); Perception leans Variance (Systems & Chaos).
Evil leans a little harder on execution, though the gap is small.
Evil
Walking and looking; minimal physical demand
Perception
Echolocation taps and walking ask little of the hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Scare events are scripted, not an adaptive mind
Perception
The Presence triggers on scripted noise thresholds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Hidden scares and events drive the unknown tension
Perception
Blind navigation makes layouts hidden information at first
Perception leans a little harder on optimization, though the gap is small.
Evil
Figuring out what to do next is the small loop
Perception
Managing noise and learning routes converges quickly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.