head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A post-nuclear RPG expanded in scope where tagged builds and Gifted-trait optimization dominate.

Optimization · Pure Optimization
An original RPG system where engagement optimization and passive-stacking theory dominate hard-mode encounters.
Fallout 2 leans Optimization (Pure Optimization); Pillars of Eternity leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout 2
Turn-based AP system makes twitch entirely irrelevant
Pillars of Eternity
Real-time-with-pause removes all twitch pressure from the player
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout 2
All tribal and Enclave enemies run fixed scripted combat routines
Pillars of Eternity
All AI opponents use fixed scripted behaviour trees
Fallout 2 leans a little harder on variance, though the gap is small.
Fallout 2
Hidden special encounters and timed events create significant unknown-information space
Pillars of Eternity
Hidden enemy immunities and ability distributions require investigation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout 2
SPECIAL and skill tagging with Gifted trait produce well-known dominant build strategies
Pillars of Eternity
Per-encounter ability management and passive stacking define trial-of-iron mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.