head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A post-nuclear RPG expanded in scope where tagged builds and Gifted-trait optimization dominate.

Optimization · Pure Optimization
Racing to secure relics and optimize unit upgrade chains in a hostile hex-grid wargame.
Fallout 2 leans Optimization (Pure Optimization); Warhammer 40,000: Gladius - Relics of War leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout 2
Turn-based AP system makes twitch entirely irrelevant
Warhammer 40,000: Gladius - Relics of War
Hex turn-based; no physical precision ceiling
Warhammer 40,000: Gladius - Relics of War leans a little harder on reads, though the gap is small.
Fallout 2
All tribal and Enclave enemies run fixed scripted combat routines
Warhammer 40,000: Gladius - Relics of War
AI factions follow fixed expansion doctrines without adaptive modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout 2
Hidden special encounters and timed events create significant unknown-information space
Warhammer 40,000: Gladius - Relics of War
Random relic placement and event spawns add meaningful hidden unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout 2
SPECIAL and skill tagging with Gifted trait produce well-known dominant build strategies
Warhammer 40,000: Gladius - Relics of War
Unit upgrade routing and resource building sequencing are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.