head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A vault management sim about optimising dwellers, rooms, and resource loops.

Optimization · Pure Optimization
A supernatural mystery where understanding each curse's exact conditions across multiple protagonists is the puzzle.
Fallout Shelter leans Optimization (Pure Optimization); Paranormasight: The Seven Mysteries of Honjo leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout Shelter
Tapping menus only
Paranormasight: The Seven Mysteries of Honjo
Menu-based horror exploration; no physical demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout Shelter
No opponent
Paranormasight: The Seven Mysteries of Honjo
Curse interactions and NPCs are fully scripted
Fallout Shelter leans a little harder on variance, though the gap is small.
Fallout Shelter
Incident spawns and lunchbox loot rolls
Paranormasight: The Seven Mysteries of Honjo
Multiple cursed protagonists and hidden curse conditions create deep uncertainty
Fallout Shelter leans a little harder on optimization, though the gap is small.
Fallout Shelter
Dweller stats and room layout are fully solvable
Paranormasight: The Seven Mysteries of Honjo
Mapping all curse rules and protagonist routes to reach the true ending is solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.