head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A vault management sim about optimising dwellers, rooms, and resource loops.

Optimization · Pure Optimization
Optimising a strict social calendar and fusion economy against scripted dungeon combat.
Fallout Shelter leans Optimization (Pure Optimization); Persona 3 Portable leans Optimization (Pure Optimization).
Persona 3 Portable leans a little harder on execution, though the gap is small.
Fallout Shelter
Tapping menus only
Persona 3 Portable
Menu-driven combat needs no physical skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout Shelter
No opponent
Persona 3 Portable
Shadows follow scripted weakness patterns, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout Shelter
Incident spawns and lunchbox loot rolls
Persona 3 Portable
Tartarus layouts and fusion results carry randomness
Persona 3 Portable leans a little harder on optimization, though the gap is small.
Fallout Shelter
Dweller stats and room layout are fully solvable
Persona 3 Portable
Calendar scheduling and persona fusion form a solvable system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.